Wednesday, February 8th, 2012

New tool allows designers to anticipate decisions gamers

Published on June 16, 2011 by admin   ·   No Comments

Pesqusia will be introduced in France during gaming event.

For Kao ‘Cyber​​’ Tokio

A group of researchers from the University of North Carolina, USA, says it is developing a new feature to optimize the time of the game designers of the new generation.

The idea is to allow producers to be able to monitor the players and see what they like in each game.

The researchers are able to predict what a player will do in a game, based on your previous behavior, with up to 80 percent accuracy, said Dr. Brent Harrison, co-author, according to the website TG Daily.

The project will help develop new content for games such as World of Warcraft, can be performed on a large scale with a minimum of insertions in the design of the game, since the technology uses an approach based on data modeling , announces the release of the University.

For Dr. David L. Roberts, assistant professor of computer science and co-author, if a developer wants to improve a game, need to make sure that players will enjoy any amendments proposed. This research can help you better understand the needs and desires of the players, because they can make informed decisions about the kind of stories or most appropriate mechanism for the games, for example.

For researchers, the technique can be used in any other games or MMORPGs where users need to take common decisions.

The paper “Using sequential observations to model and predict the behavior of the player” will be presented at the next Conference Foundations of Digital Games in Bordeaux, France, which takes place from June 29 to July 1.

Doc Brown was not so lucky with the mind-reading machine in Back to the Future and I would be dead with envy at the success of the research.

Image credit: Mwoblog.co.uk.

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